

(eg a lightning wand starts with 5/5 charges, uses 4 charges until it is 1/5, after enchanting it now has 8/8 charges) Now has increased charges and is fully refilled. All Purpose Wands are the best use for Enchanted Scrolls, use the wand until you have 1 charge left then enchant it.Their effectiveness also drops as you progress through the game, so don't stack them either.One-use items (such as javelins, nets, etc.) sell for 1 gold each, so it is best to use them.The best way to attack melee creatures (especially Damage Shield) is from a distance, and ranged creatures (especially Reflect enemies) are in melee.Try to have both ranged (magic or physical) and melee (physical only) options available.However, this is only the case if the creature doesn't already have a yellow circle indicating some other special ability. While a creature is charmed, this state is indicated by a green circle around its sprite.


Ice elementals will still summon ice bombs, which may hit you.Ĭharmed succubi may still use their own version of charm on you, as do creatures with similar abilities.While the eggs the Spider Queen creates are charmed, they stop being charmed when they hatch.This makes it highly dangerous and inadvisable to charm fire elementals. If you charm a fire elemental, the fireballs it creates will still follow you around and explode near you, catching you in their area attack.If a charmed creature is capable of summoning things, these summons will also be charmed and not directly attack you. For example, a charmed priest may heal you or cast Haste on you. If a charmed creature has other abilities available, it may use them to your benefit. However, "friendly fire" is still possible via area spells, such as Lightning Bolt, via catching it in spread effects, such as electricity conducting through water, or via catching it in environmental hazards, such as fire pots. attacking a charmed creature seems to depend on which one is closer.Ī charmed creature will not attack you directly, and you cannot directly attack a charmed creature. Other enemies will attack a charmed creature-moving towards it if necessary-often in preference to attacking you. It will not, however, attack enemies that aren't aware of you yet. This can result in it chasing enemies away from you, depending on its type and the enemy's type. If there is an enemy nearby that's aware of you, the charmed creature will stop following you and attack the enemy instead, moving towards the enemy if necessary. You can therefore use Charm to get out of being trapped between enemies in a narrow hallway. If a charmed creature is next to you, clicking on it will cause you to switch places with it, even if there's no way "around". It's possible to leave it behind when it's occupied with fighting other enemies, or if you're faster than it-as long as you don't use stairs. It may lose track of you if you get far enough away from it. It will follow you up or down stairs, even if it isn't next to you when you use them. It will avoid stepping on fire mushrooms, but may still be lured onto dangerous terrain such as lava.

A charmed creature will follow you around as best it can.
